Rocket slime game boy




















Not only do you have access to the interior of your own tank, but you can also reach the opposing tank as well. There are two main ways to reach the enemy tank, the daring airborne attack, and the conservative ground assault. Performing an air attack is simple, just jump into one of the cannons and hope that none of the enemy ammo hits you. Usually it is a good idea to lay down some sort of covering fire before attempting one of these. Preforming a ground attack is much more conservative, and much less debonair, basically you walk out of the doors of your tank, across the intervening landscape, and into the enemy tank.

But its not quite that simple Once you actually manage to get inside the enemy tank, you will notice that it is set up pretty much the same way that your tank is, and the enemy crew is doing the exact same thing that you and your crew are attempting.

It is easy to just sit back and watch them at work One of the most effective disruption strategies is to destroy the rows of consoles lining the inside of the tank; destroy enough and enemy ammo dropped from the ammo dispensers will emerge on fire, and unusable for several seconds.

You can also destroy things on the bridge, and prevent the enemy form being able to launch any ammo, and generally harass the enemy crew. Mano a Mano combat in tank battles works exactly the same as in the general exploration part of the game, so mind your hearts! Some of the most important factors in any tank battle are set before the first shell is fired, your ammo and your crew selection. Your tank has slots for 25 pieces of ammo.

Which ammo you put here basically affects the random drop pool of the tank, i. All ammo is not created alike, all do different amounts of damage and fly at different speeds, many also have special effects and a few aren't even really meant to be fired from your cannon.

This list covers only the basic categories of standard ammo and a few of the special types. If you want to know them all, go play the game. This list covers the basic category's of abilities crew members can have. Many crewmen and converted Plob crewmen have unique special abilities not listed here. Most crew have 2 abilities you can select between in battle, but some only have one.

This edit will also create new pages on Giant Bomb for:. Until you earn points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved. Gameplay The gameplay of Dragon Quest Heroes: Rocket Slime consists of 2 major aspects, on foot exploration and epic tank battles.

Stage Exploration This may not end well During the normal stages in the game, the gameplay centers around Rocket as he attempts to rescue the citizens of Boingburg and defeat the Plob. General Mechanics and Screen Layout On the top screen the HP of both tanks is displayed, as well as a depiction of the area between the tanks, with indications of what ammo is currently flying through the air.

Game start! Disruption Strategies Lower Screen Combat In the belly of the beast Not only do you have access to the interior of your own tank, but you can also reach the opposing tank as well.

Ammo and Crew A pleasant group shot Some of the most important factors in any tank battle are set before the first shell is fired, your ammo and your crew selection.

Partial Ammo List This list covers only the basic categories of standard ammo and a few of the special types. Misc everyday items ex. Pompom, Catnip,Chest Small amount of damage. Bombshell, BS-1 Crooze Faster flying, moderate damage. The game is set in the kingdom of Slimenia, a peaceful land that is suddenly invaded by a mysterious cartel called "the Plob," who then proceed to kidnap all the slimes in the capital city of Boingburg.

Our protagonist, Rocket, is the only slime left behind, and must embark on a journey throughout Slimenia to save his friends and uncover the Plob's nefarious plot. The adventure stages consist of our hero bouncing and stretching, as well as carrying various objects on his head, while solving the mysteries behind each area, and rescuing his captured slime friends along the way.

Simple, streamlined controls allow players of all ages and skill levels to take part in the action with ease. Each adventure stage culminates in Rocket hopping aboard a colossal slime-shaped war machine called the Schleiman Tank and battling it out with the enemy's Monster Tanks.

Customize tanks by collecting a vast array of weapons and items. Call upon allies, each with their own individual personality and abilities, to aid in the heated tank battles. Even shoot your fellow slimes so they can infiltrate and sabotage the enemy's Monster Tank. Pit tanks against a friend's in exciting player-vs. User Ratings. Your Score. This section will deal only with the non tank-related portions of the game. Your character's attack is handled through stretching the slime out with the A button to slingshot him through enemies.

Rocket also has the ability to pick up multiple items at the same time, a critical gameplay mechanic. During the normal stages in the game, the gameplay centers around Rocket as he attempts to rescue the citizens of Boingburg and defeat the Plob.

These innocent civilians can be rescued either directly from the level through exploration, or through tank battles more on those later. A majority of the gameplay centers around gathering items, and then throwing them onto the "Slime Rails" carts for transport back to town. Not only can miscellaneous objects such as chests and bombshells be collected, so can enemies. Returning a certain number of the same enemy will result in them offering to join your crew!

Tank battles take place across both screens of the DS, and many different strategies can be employed. On the top screen the HP of both tanks is displayed, as well as a depiction of the area between the tanks, with indications of what ammo is currently flying through the air.

You will also see icons related to the location of your crew, but more about crew later. This view of the game is essential for planning your attack strategy.

On the lower screen, you see a view of your character, as in the overworld view. This is where you will make all of the actual movements to attack the enemy tank and defend yours. The ultimate objective of each tank battle is to penetrate into the heart of the enemy tank and take out its power core, which incidentally looks like a giant mechanical heart.

However, the power core is protected by impenetrable steel walls that only open when the tank's hp reaches zero, so this necessitates shelling the tank into submission before going in for the kill. But be careful, because the Grand Schlieman can be destroyed in the same way. Each tank has a similar layout of three rooms. The lower room contains the doors to the tank, as well as usually a resurrection shrine where defeated crew members can return to action.

This room also contains a few ammo dispensers. The back room contains the doors to the all important power core area, as well as a few more ammo dispensers. The top room is the most important of all, as it houses both of your cannons, as well as a couple vulcan machine gun ports, and the final pair of ammo dispensers.

In addition, all rooms contain rows of destructible consoles along the wall. This aspect of combat centers around the top screen, the cannons, and the ammo dispensers. The base mechanics of this mode are simple, get ammo from the dispenser, throw it into the cannon, and watch the fireworks at the other end, but there are many layers of strategy under the surface. Each tank has two cannons, a "straight line" cannon on the bottom and a "mortar" on the top.

This allows you to fire shells in two different fire arcs, upper and lower. The enemies shells also follow these same arcs, so when two shells on the same arc meet, they explode midair.



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